He had a lot of innocent time .
Rooms in the Distant Future scenario in Live A Live hold back a long ton of messages , secrets , and report - pertain upshot . However , Kirk ’s way is probably the only one that contains an unlockable secret . You ’ll find out it exists once you ’re free to enroll his room and examine thetransceiver(the simple machine they can use to send and receive messages ) . However , you ’ll need a password to unlock it .
The password isWarp stop number . You ’ll in reality incur the confidential information many times during the game , so long as you talk to Kirk or the people around him . It ’s his verbal tick , meaning “ good portion . ” Huey thinks it ’s credibly a consequence of Kirk ’s regard to safely return to ground after each journeying to quad .
Related : How to unlock the last chapter in Live A Live
When the subject matter unlocks , you ’ll be told to look at the pes of the bottom . Position your robot at the bottom part of Kirk ’s bed to find aMemory Card . If you ’ve messed around in the Recreation Room long enough , you ’ll cognize that it ’s used to store your data when playing the unforgiving game ofCaptain Square . Kirk loves this game .
You do n’t need the Memory Card to finish Captain Square , but it ’ll sure as shooting make it easier . Captain Square is a tactical scheme plot with nine level . Without the storage card , you have to start at level one every prison term you lose .
The Distant Future scenario is filled with a lot of obscure things like this . In fact , you ’re very much encouraged to research the ship at your own leisure time , if only to put together a more complete story at the end . Learn more about your crewmates and the lives they subsist .
For more help withLive A Live , take a look at some of our other posts here at Pro Game Guides .