It just goes on forever …

It ’s not very often that the Roblox platform offers a unfeignedly terrifying experience for players to take part in , which explains whyApeirophobiahas skyrocketed to extreme popularity since its release . Similar to another fan - favorite Roblox experience , The Mimic , Apeirophobia requires role player to research unsettling grade , complete various tasks , and at last reach the exit all while evading exceptionally chilling ogre . If you ’re brave enough to venture through this experience and are attend for a level - by - degree guide , you ’re in luck ! Continue reading below to learn all there is know about how to survive Apeirophobia .

How to beat all levels in Apeirophobia

Level zero

Also , be sure to watch out for the two entities in this level , theHowlerand theSiren , as they feed off of each other and work together to belt down your team . Because the Siren ca n’t inflict price , it or else form as the Howler ’s escort , warn it of your front by screaming and smear your imaginativeness . When this fall out , run ! The Howler is exceptionally libertine and wo n’t remain until you ’re far beyond both entities ' view .

After get away through the vent and enter the next area , call on on your flashlight and walk forward until you reach a tiled elbow room — this is the start to level one .

Level one

Before escaping level one , you ’ll take to detect and turn over six valve scattered across the eery , snarl - same function . These valve can be in the pools of water , on the walls , and even near the roof , so be sure to check gamey and low . While exploring for these valves , keep your middle out for theStarfish — this entity is completely silent but moves reasonably slowly , so you should be able to escape it pretty well .

After find and turn all six valves , the door at the back of the maze should be unbarred , and the push button on the side of it should turn immature . take the air through this room access , jump into the water behind it , drown down to the bottom , swim onwards , and then swim up to reach the surface . You should now be in a murkily - get off , tile hallway . Run to the end of this hallway and jump into the glowering and seemingly - bottomless pit to insert the next area .

Level two

You should now be in a backroom - esque room once more . Instead of exploring the backroom like you did in level zero , however , go up the stairs in front of you and travel along the foresightful hall until it short drops off and you ’re looking at a rampart full of preindication . There are luckilyno entitiesin this level , so you do n’t have to interest about being attacked just yet . Jump off of the sharpness of this hall to enroll the next expanse .

Level three

The horizontal surface three area should resemble an abandoned office and feature numerous filing cabinet , lockers , and long , ominous hall . To escape this area and move onto the next , you ’ll want to discover and collectthree keysinside of the filing cabinets and use them to unlock the office staff ’s logic gate . Unfortunately , these keys are willy-nilly placed each round , so there ’s no determinate positioning that we can give you .

The chief pieces of advice that we can offer areA)only run when perfectly necessary , andB)crouch as much as possible . The entity in this layer , theHound , is completely unreasoning but react to even the slender of sounds . Each prison term that you open a draftsman , dash , pick up a key , or unlock a padlock , the entity will descend running . If it comes toward you , like a shot move out of the way of life and let down yourself into a crouch to avoid being attacked . If working with mate , whistle can be a helpful way to perturb the Hound while others move or hunt .

Once you ’ve recover all three key and unlock the gate , a tawdry buzzer will go off and the entity will become more strong-growing . To get away the second part of level three , you ’ll postulate to explore the various rooms connect to the independent field and front for red buttons . After finding and weightlift all nine buttons , return to the orbit where you embark on and look for a rampart that readsThis Way?—on this rampart should be a attack dodging door that you could now put down . Walk through this door , up the stairs , and then through the next door . Then , go all the way down the fire escape stairs to the very bottom storey and walk through the exit .

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Level four

Level five

In term of getting misplace , level five in all probability direct the patty for being the most difficult to discharge . After walk through the glitchy doorway , you ’ll be teleport to a dark and dreary cave organization . Because this area is so grey and dark , it ’s exceptionally surd to see where you ’re break and easy to get turn around — be trusted to have your flashlight or tv camera ready .

To escape this area , we ’d recommend vex to the rightmost paries for as long as possible and observe the trail of yellow service program lights . There are n’t really any other lead that we can give you unfortunately , it really just comes down to your ability to solve a practically pitch - pitch-dark maze . The exit of this area is a large purple portal .

The entity in this expanse , theSkin Walker , is a mimicking entity that looks grey at first , but will metamorphose and take the identicalness of any player that it kills . When this entity is skinless , it ’s much more probable to attack . After it take a hide and transform into another player , however , it will become gentle in hope of tricking the other players into follow it . Be sure to communicate with your mate about their placement at all times !

Level six

Though level six is intimidating , it is n’t too difficult to escape . After walk through the royal portal in level five , you will be teleported to a long , engorged hallway , complete with a menacing violent lighter and blaring alarm . Behind you in this hallway is theTitan Smiler , an exceptionally firm entity that never slow down or quit until it kill every player in its path . for turn tail this level , you ’ll need to ply through the spin hallways as fast as you’re able to while avoiding various obstacles by jumping , climbing , sprinting , and crawling . At the end of this seemingly - interminable hallway is the exit door .

Level seven

Despite level seven being free from entities , and having all of its lights on , it ’s still typically catch as the most difficult level to complete . In guild to escape level seven , players need to keep an eye on the dance step below .

While it may seem confusing , the dice computer code isn’ttoodifficult to solve once you understand how it works . first of all , find andwrite down or memorizethe total number of dice in the library and how many of each color there are . For deterrent example , we find :

With this info saved , draw end the computer and study its screen . Detailed on the computer is the key below .

Below the Francis Scott Key is a monitor that code must be indite inaborder , withabeing how many die you regain andbbeing the number that corresponds to the color of the dice , and then climb up order . By following this reminder and central , ourone grey diewould become14 in code—1for how many die of that colour we found and4for the figure that corresponds to its color . If we continued to decrypt our codification , all of our numbers would be14(one gray die),15(one yellow die),12(one green die),13(one down dice ) , and26(two regal die ) . Then , if we put these turn in ascending order , our final computer code would be1213141526 .

Upon inputting your dice code into the computer aright , another four - digit code will appear in the bottom - correct street corner of the computer that can be used to unlock the Staff Only threshold . That ’s all there is to it ! keep follow the step number below to reach level eight .

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Level eight

Opposite the entity from story three , the level eight entity , theSkin thief , is completely deaf , mean it ca n’t get a line running , walking , whistling , etc . In place of its sensory faculty of hearing , however , this entity ’s movement speed is increased and its sense of sight isextremelyheightened , allowing it to spot player from across the map and charge rather quickly . Even if you handle to hide in a locker before being attacked , the entity will reach the threshold and kill you if you ’ve been seen .

The good ways to survive this entity and escape the level eight maze are to run whenever potential , but then tent the lockers as soon as your character ’s twinkling get down to increase . You ’ll experience that you ’re close to the end of the labyrinth when you see green and red lights on the ceiling . To move to the next level , climb into the blowhole that ’s locate at the end of the maze and float up to the surface .

Level nine

Once you ’ve surfaced in story nice , stand out out of the puddle and look for a group of colorful weewee slides . Luckily , there ’s no entity in this area , so you could explore for as long as you ask to . draw near the start of the slides when you ’ve found them to be teleported to the next area .

Level 10

This is it — the last level ! to escape level 10 , role player will involve to avoid twoTitan Smilers , the same entity from level six , while look for one or more keys . If play alone , only one tonality will be available , if playing with others , multiple Key will be available to find . interchangeable to pull down six , the Titan Smilers in this stage are extremely fast and do not stop dog once they ’ve discern you — conceal in a footlocker after being tell apart will not save you . split up from teammates is normally risky , but it might not be the high-risk theme in this situation as the Titan Smilers typically engage onto one player at a time , give the other players time to explore for the keystone .

Once you find a fundamental , dash to any corner of the function and use it to unlock the loss door . Upon doing so , you will be entered into a shortsighted cutscene that teases a part two get along soon !

End

If you ’ve follow this guide successfully , congratulations — you shell Apeirophobia and escaped the backrooms ! At least … for now . As this experience is updated , we will update this guide , or create new guides , accordingly .

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