Are insanely detailed exemplar slowing down Strangers of Paradise ?
Strangers of Paradise : Final Fantasy Origin is one of the most unique and ambitious Final Fantasy game ever to enter the franchise , but it ’s not without its offspring . For one , the sometimes low framerates that player have encounter in - game .
But community modderDeathChaoshas one fairly dear theory why these issue are happening . After take in the models in an extraneous program , they discovered that even common enemies had over 30 Bachelor of Medicine Charles Frederick Worth of geometry .
FF Origins Strangers of Paradise on the face of it has a mass of framerate ( and resolution / visual ) issues ( especially on consoles ) , it ’s because their models are genuinely the forged optimized matter I ’ve ever seen , including stuff and nonsense like 30 mb geometry for ( some ) vulgar enemies.pic.twitter.com/IeZTg5QSMs
A serial publication of screenshots record off the raw geometry of some of the game ’s entity and list details such as the turn of tris ( trilateral polygon ) in each model . NPCs , Bat enemies , and even regular soldiers were listed with six - figure polygon , think an tremendous file size and huge processing power needed when they ’re on screen .
Related : Streamers ca n’t livestream the destruction of Strangers of Paradise , according to Square Enix ’s rules
But beyond just regular foe , DeathChaos share a model of one boss opposition , which contained over 1.8 million polygons , and dwell of 90 MB worth of data before textures , vivification , or anything else was added .
Overall the cryptical dive potentially picture two things : stranger of Paradise is a fondly crafted secret plan with insane detail . And that it ’s implausibly under - optimize . Keep in mind the full game requiredover 70 Great Britain of file blank , and that was before any dapple .
There have been other instances of Square Enix being accused of under - optimize or even over - detailed ostensibly insignificant parts of a secret plan . Noclip’s2017 documentary on Final Fantasy XIV revealed that one barrelful of flowers featured the same amount of polygons as a full histrion character example in the original release of that game . It was used as an example of that games ' initial misdirection .
If DeathChaos ' hypothesis are correct , the Strangers of Paradise squad may have to recoil the size of their own barrel of flower if they desire to get the plot to run smoothly on all platform .
For more Strangers of Paradise : Final Fantasy Origin information and guides , check outHow to level your class by wearing phylogenetic relation gear in Strangers of Paradise : Final Fantasy Originon Pro Game Guides .