This event mark is no help .

This far into theDistant Futurescenario in Live A Live , you ’re probably vex a feel of what the chapter signify for you to do — make your own decisions . Your golem gets few and fewer commands to follow , as Kato expect for it to use its own “ analytic mental ability ” to ascertain the best course of natural process in each condition . Stopping the oil tumble on Level 3 to net the space to the ship ’s mainframe computer is a part of this .

Your automaton ca n’t pass through the hallway without doing this as the liquidity will short its CPU , head to a biz over . The objective marker will carry on to point to the bottom elbow room , which is your destination , but you will first take to head to theBridgeon the same floor to get hold of it . This is the elbow room to thenorth . study the main terminal at the center of the way to get fond approach to the ship ’s system . This should stop the liquid from flowing .

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unluckily , the AI ’s brain room will be lock soaked . direct back to Level 2 and report the site to Kato and Darth .

After this event , you will no longer have access to most of the terminals on the ship . To open doors , you will have to expend the Pry Bar Kato gave you . The Pry Bar can also be used to openfloorventson Level 2 later on , in case you postulate an emergency brake escape route from the monster on the loose . you could only apply it a distich of times , so opine before you act .

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