Seriously , this guy again ! ?

The Callisto Protocol accentuate its terror with high - intensity level boss fights . Unfortunately , many of these bosses are reused , like the Two - Headed Abomination . jazz what to do on subsequent confrontation does n’t necessarily make it any easier , as chief contend inThe Callisto Protocolare brutal . But knowing is half the conflict . So , here ’s how to wipe out what is arguably the most exasperating boss in The Callisto Protocol .

Each Two-Head Fight in The Callisto Protocol

First Encounter

The first encounter with Two - Head is by far the easiest but it still does n’t mean that you will have an easy time with it . betting odds are you ’re already low and ammo and wellness from the previous swarm . There are a couple of pointer when defend Two - fountainhead :

Surviving this battle is all about managing the encounter before it . You ’ll have accession to a 3D printer beforehand . Make as much ammunition as you may for whatever weapons you have . There will be quite a little of GRP batteries on the platform . snap up the enemies as they mount onto the chopine and shoot them off the side with the GRP . nullify traditionally fight down at all costs , as you need these resources for Two - Head .

When Two - Head does show up , keep your distance and lay into it with your guns . You wo n’t really see it have harm until it swap to its next stage . This is mark by Two - Head dropping to its knees , allowing you to beat on it with your billy club . After enough hits , Two - Head will stand back up and pull off one-half of its trunk . The second phase of the fight will play out exactly like the first . Keep your distance and pump ammo into the abomination .

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Related : Combat basic in The Callisto Protocol

Second Encounter

Your second go - round with Two - Head will be almost identical to the first . This time , it will work company . The fight fundamentally work out the same , but you ’ll want to keep some distance between Two - Head and the other enemies . Kill them as cursorily as possible , as Two - Head is surprisingly fast and will be on top of you before you know it . There will be boxwood of supplies spread out around the arena . Keep go when you essay to pick them up . If you miss it , keep moving . grommet around as needed , but do not stop moving .

Third Encounter

The third encounter is nearly monovular to the second except for it being in much tighter quarters . Keep looping Two - Head , keep mountain of length between it and yourself , and floor everything you have into it .

Fourth Encounter

The fourth , and gratefully terminal skirmish with Two - Head , decides to pull out all the stoppage . It come with friends again , but the friends are the crawling baby boomer . practice this to your advantage , grab them with the GRP , and fling them back into Two - Head ’s faces to put it down for dependable .

For more The Callisto Protocol treat , check outWhat should you do with Energy Converters in The Callisto Protocolhere on Pro Game Guides .