Ghost Orbs are easier to see in the dark which is exactly what the Mare wants .

The Mare is a trace that can Hunt more often in the darkness in Phasmophobia . The Ghost can hound when the player has 60 % saneness in the dark but ca n’t trace unless the player has 40 % if the spark are on . As a resultant , the Mare relies heavily on the source being off and will never turn it out . This is how to discover a Mare in Phasmophobia .

All Mare Evidence in Phasmophobia

TheMare ’s unique set of evidence is theSpirit Box , Ghost Orbs , andGhost authorship . They will twist off the generator as a mean of prevent the Investigation Area night , increase the Sanity doorway at which it can Hunt .

Mare Strengths and Weaknesses and what they mean in Phasmophobia

TheMare ’s Strengths and Weaknesses are written in the Journal as :

The Strength of the Mare refers to its power to Hunt more often in the darkness and the higher amount of saneness need for it to Hunt . Most Ghosts require around 50 % Sanity before they can start Hunting , but a Mare will be able-bodied Hunt at60%Sanity if they spawn in an unlit way . As a upshot , Mares will seek to turn off the source and turn off the lights if they are on . They can alsoblow up the lightbulbas a Ghost Event to make certain they can Hunt .

Related : How to identify a Jinn in Phasmophobia – All Evidence and Tips

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The Weakness of the Mare look up to its let down fortune of Hunting and the lowered amount of Sanity need for it to Hunt . The Mare will not be able to Hunt players unless they are at under40%Sanity if their Ghost Room is light up . Candles do not workin weakening the Mare and will Hunt at 60 % saneness in an unlit room regardless of whether there are candles lit at bottom .

Tips for dealing with a Mare in Phasmophobia

With theSpirit Boxas part of its unique evidence , the Mare will need players to have the lights turned off to get a reply . The Spirit Box does n’t work with the lights on , requiring that the Ghost Room has the igniter turned off . Lampsdo not enumerate against the Spirit Box being ineffective to work , make it so instrumentalist can retain their Sanity while using their equipment .

When play on Nightmare , with one of their grounds veil , the Mare must be identified through its doings instead . role player can test for Mares by turning on the lights and ensure if the Ghost turns off the lights quickly . The Mare will break the electric-light bulb in rooms as well , founder instrumentalist more clew to identifying it .

For more Phasmophobia guide , delay outHow to name a Yokai in Phasmophobia – All Evidence and Tipson Pro Game Guides .

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