Exploration is key in titles like these !
The Bombs in Final Fantasy pack a puncher , especially at the beginning of the biz . They can be staggered with enough Combo Abilities or Action Abilities and can even be taken by surprisal in Chaos Shrine . The treasure in the hall will hitch the eye of the player speedily , but there are other path to get through as well .
Taking The Alternate Route
Just past thefirst Bombin the hall is a path to the right wing where players can fight some hob . Destroying the Darkness that spawns them will also make a course that goes past the first set of Bombs in the hallway . Continuingforwardrather than become left will conduct to more Goblins and more Darkness where players can make yet another bridgework that leads all the waybehindthe Bombs and to aCube . A Cactuar will breed as well for some bread just after the 2nd bridge but has a hazard of running away .
Related : How to customize your control in Stranger of Paradise : Final Fantasy Origin
Bomb Weaknesses
After rest at theCube , participant can either take the Bombs by surprisal from behind with whatever gear they have oropen the chestby the bulwark of flack . This will unlockMage , and with it , Water Magic . support down theAction Abilitybutton and turn on it to unleashWatergawill quickly deal with the Bombs and Goblin in the hall .
Alternatively , the Swordfighter Job possessesInterception , an Ability that will automatically block incoming damage a exclusive prison term and retaliate with an attack . This is especially useful as Magic Attacks ca n’t be in full blocked unless it ’s with the Soul Shield . Swordsman is also useful and does good orbit of effect hurt .
For more Stranger of Paradise : Final Fantasy Origin guides , check outHow do gear and category work in Stranger of Paradise : Final Fantasy Origin multiplayer?on Pro Game Guides .