agree your plates !
The Warpriest combat in the King ’s Fall raid of Destiny 2 builds on mechanics introduce earlier and meld them in a displaced person check that can speedily wipe out an unprepared fireteam . This is a more technical battle with every guardian call for to draw in their weight .
Destiny 2 Warpriest Fight
Loadout
For damage , this fight work primarily in two phases : bestow clear and Bos damage . For manage the swarms of enemies , we recommend primaries like machine rifles and SMGs . When it come to damaging the boss , Divinity , Taipan-4fr , and Arbalest are recommended . Failing that , a substantial linear optical fusion rifle coupled with Well of Radiance should do the trick . We also recommend someone run with Aeons for heavy brick genesis .
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Phase 1: Enemies
As for positioning , your fireteam will want three teams of two with one on the left plate , one on the halfway plate , and the last on the right collection plate . During this form , do n’t run off any fourth dimension film the Warpriest as they are immune to damage . or else , focus on take out all of the adds that appear . After killing enough of them , aBlistered Wizardwill come out at the right and leave behind sides of the elbow room . With the Wizards kill , a horse will breed in each of the three areas . pour down them to trigger the next stage .
Phase 2: Plates
With the knights down , Guardians will see the subject matter " Glyph interpretation sequence set out . " In front of each plate will be a tower . Behind these pillars are lights that seem when stepping on a crustal plate . The Guardian creditworthy for the middle plate will step on it first to begin the sequence . They will then look left and right to see if either is the first plate . If neither is , then it will be the middle plate . Either way , middle plate will step off .
Middle plate will call out which plate begins the sequence . For good example , if it ’s good plate , middle will step off and call out " Right . " ripe plate will step on and check for the lights and call out the next in order . The 2d home base Guardian will step on and call out the last one . With the scale decipherable , the legal injury form will start . Depending on the last plate in the order , a buff will seem on that Guardian in the form of a large red air . The fireteam should move into the air to begin damaging the War Priest .
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Phase 3: Boss Damage
With legal injury get , the Guardian with the aureole will need to give care to a timekeeper on their screen . If the timer consort out , the Guardian with the buff will die . To prevent this , a Guardian will need to await around the room for a Taken Knight call a Blightguard . Once found , they should eliminate the Blightguard and steal his eyeball . With the orb in hand , the second Guardian can steal the buff before the timekeeper runs out . This operation will repeat two to three times until a substance appears saying " The Warpriest call upon the Oculus . "
Once this message appear , Guardians will need to enshroud behind the column they were dealing hurt from lest they desire to be land . After several minute , the Warpriest will stop and the process begin again with adds engender . At half health , the adds will change to Taken enemies , but the process stay the same . With only three columns up , Guardians have a max of four harm stage to drop this boss .
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