clear three puzzles in Sekhem Hall to get clearance .
Dual Evidenceis the first World Quest in the Old Notes and New Friends questline . Part of the target is to follow the stone slate ’s guidance and hold full clearance , you ask to explore three areas in any orderliness :
In this templet , we ’ll take the air you through how to find the Place of Breath and solve all the puzzles to obtain clearance .
How to turn on the quest navigation in the Dual Evidence World Quest in Genshin Impact
The pursuance marker does n’t work as it unremarkably does in Dual Evidence . To aid you get from one place to another , head to yourQuest Item Inventoryand open theScarlet Sand Slate . Switch to the third yellow journalism and pick out the sphere you desire to search , then clickGowhen you ’re ready . The navigator will look like an icon of a slating on the World Map and mini - map .
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manoeuvre to the Teleport Waypoint in Khemenu Temple and enter the pyramid - work door . Once inside the hall with a staircase , rick leftand go through the casket - shaped entryway to enter a tunnel . At the ending of the burrow is another room with aControl Uniton the right field , which you must interact with to launch the door . After the door opens , steep down the opening on the ground to participate a room with a Primal Beam puzzler .
Primal Beam puzzle
go against the boulderon the unexpended side of the room to reveal another machine . Then interact with the gadget at the center toRotate Cell , which will reach the door top you to a huge surface area . This is all you need to do for the pursuit , as you only need to enter the huge area to find the Place of Breath , but we ’ll walk you through the rest of the puzzle if you desire to nail it .
Go through the door and recognize a bad Primal Light by the stairs . Pick it up and station it on the political platform in the previous room to reveal a equipment and unlock the Primal Ember . Then interact with the twist at the center field of the room toRotate Cell once . Once that ’s done , release the Primal Ember , which will attach itself to another gadget . give up it again until it reach its mail in front of the crimson barrier on the other side of the broken bridge circuit .
Going to Sekhem Hall
In the prominent orbit , souse , enrol the tunnel , and followthe path onwards . We extremely recommend turning on your quest navigator through the Scarlet Sand Slate to make it easier to get way — but the course is pretty aboveboard . Simply run along the path , ignore point of intersection , and do n’t plunk down .
You must enter another tunnel through a pyramid - shaped entrance , and keep going forwards until you see theTeleport Waypoint . Make certain to activate it to make it easy to return to the area by and by . Ahead of the Waypoint is a large area called Sekhem Hall , where you must solve three puzzles to complete the objective .
First Primal Ember puzzle
you’re able to dismiss the Primal Ember at the entering of Sekhem Hall . Instead , turn right and infix the coffin - shape entrance envision above . Once inside , immediatelyturn leftto find another Primal Ember at the remainder of the tunnel .
Interact with the equipment torelease the Primal Emberand surveil it to the floor below . Keep following it until it goes through the disappearing floor , which you must step on tomake the floor go away . Be heedful of fall damage ! The cardinal Ember will attach itself to another twist , but before releasing it , go to the next room first .
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Second Primal Ember puzzle
From the chief room , go through the coffin - shaped entrance to discover a locked twist surrounded by Primal Constructs . Defeat the enemiesto unlock the gadget , thenrelease the Primal Emberand follow it toward its office in the main room .
Third Primal Ember puzzle
Go through the same coffin - shaped door as the late puzzle and right to find aControl Unit . Interact with it to open up the door and find an empty gimmick inside . change state decent to find anelevator , which you need to ride . However , pay care to where the lift is going .
The lift will go up a few storey , but you only demand to go up one floor . As soon as you see the Primal Ember , jump off the lift while it ’s still displace . Release the Primal Ember and follow it to the entering on the ground . Plunge down and keep following the Ember until it reaches its position . Once all three puzzles are done , a pocket-size cutscene will play , and you ’ll receive one of the three clearances you need to complete this section in the Dual Evidence World Quest .
To complete more desert quests , correspond out ourGenshin Impact Blooming Sands World Quest guideandGenshin Impact Join the Eremites and Embrace a Wonderful New Life ! World Quest guide .