heed the bomb - setting martyr .
Triangle Strategy ’s Chapter XVI : Sleep , My Friend plays out its one engagement across the Grand Norzelian Mines . Enemy forces are setting timedbombs , knowing that if even one goes off , the mine and everyone in it will go down . You have no choice but to apply the tencartsthat will take you from one spot of the phase to another , prejudicious foes along the fashion .
A Modern battle , Eliminating the Aesfrosti Soldiers , will set about once you take your units . To win,“decimate the enemy force . “To lose , " permit even a exclusive explosive to set off . "
Unit Selection and Battle Strategies
Travis and Trish will be require units if your party decided to go with Frederica in Chapter 14 . Put Travis ’s high attack index to use and deal significant forcible damage to foes . Use Trish ’s exceptional range to make it across the large distances in this stage to the bomb , which you mustdisarm before they detonate in 70 play .
have-to doe with : Chapter 15 , Part 2 : When Our Paths Part Battle Guide – Triangle Strategy
If you do n’t have Trish , then bring Milo or Flanagan . Milo ’s Moon Jumpability , in addition to her apparent motion grasp , will get her clear across much of these mines , and Flanagan or Hughette will be able to surmount ledges otherwise out of stretch . Flanagan ’s Hawk Diveability also give him a good bit of added movement range . And , like Erador , Flanagan is a great tank that can provoke many hit .
Archibald is belike your stronger bowman , with a few first-class arrow attacks . He ’s usually one of the few unexpended standing in sturdy battles . His low effort may ache him here , so bring in him if it accommodate you , and try equipping the Obsidian Anklet on him for greater attack damage . Put theResurrection Ringon Serenoa in casing he falls in engagement .
Disarm the explosives, or the game is over
Aesfrosti force are litter across the mines , and your company begins in a block in the bottom recess . You ’ll see a first explosive next to a level-26 Aesfrosti Elite Blade . Two more Blades , two Bowmen , and two Pikemen resist closest to you , and far down , in the other half of the stage , stand two Battlemages andone Healer — all at story 26 , with support to trace .
Related : How should you part your force in Chapter 17 ? – Triangle Strategy
touch off the remnant of the tracks to cite the pushcart to you , and note that they will damage any social unit in their way of life , whether you are riding in one or not . Use this function to your advantage as youprioritize demilitarize the explosivesset by soldier who are more than ready to die for their causal agency . retrieve that you could also use the Lightwave Quietus to transport one of your units eight feet in any direction — or the Fleet - foot Quietus to advance the movement of all allies by two for one turn .
And note that should anyone cast Spark on the cart path , units standing on those tracks will take some lightning damage . Thesecond hatful of reinforcementsinclude an Elite Blade , an Elite Bowman , and another Pikemen . Anda third mathematical group enters , divided — two at each conclusion of the stage , a Shieldbearer , a couple more Elite Blades , and another Pikeman .
Beware of Elite reinforcements
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