We all know the dear .

Monster Hunter Stories 2 : Wings of Ruin has fan - favorite arm from the chief series , but handles them in a alone fashion . Each huntsman will want one from each of the three schools of impairment : slashing , bludgeoning , and piercing . As such , there is technically no " best " arm , but rather the best in full term of how they feel and perform .

Weapon Types in Monster Hunter Stories 2: Wings of Ruin

6. Hunting Horn (Bludgeoning)

The hunting saddle horn occupy the intimate role of a funding weapon and mainly buffs the political party . As such , those that care to do full-grown damage and do n’t want to play musical accompaniment to NPC will in all likelihood have a hard metre adjusting to the weapon . Each horn has its own alone songs that have a wide change of effects , so this weapon require a lilliputian more in - profundity knowledge than the others . Due to the lack of damage and elaboration , it ’s hard to recommend to anyone that does n’t already adore the weapon .

Related : Monster Hunter Rise 13 GB maculation announced for weapon balance and more

5. Gunlance (Piercing)

The gunlance is almost needlessly complicated when compare to the other piercing weapon , the bowing . It bring forth ammo with each attack that can then be spent rather of affinity . However , these attacks take an inordinate amount of sentence to tear with regular flak generate one ammunition and headland - to - Head victories generating two . For those give to the weapon , it ’s not bad but when a weapon swap is require , it ’s a tough pill to swallow .

4. Greatsword (Slashing)

The greatsword is the default weapon that every Rider will start their journeying with . By charging it , Riders are able to unleash devastating skills and attacks . However , it command a decent amount of Kinship to establish up to said attacks . It ’s a little involved , but the return on investment is there for Riders willing to spend the clock time master it .

3. Bow (Piercing)

The bow , like the greatsword , relies on charge to deal the most efficient damage . However , its genuine strength is in its ability to apply statuses like Paralysis and Poison . It ’s a neat weapon to keep in the arsenal and negates the motive for knives to apply statuses to monsties . Plus , as a quick barter weapon , there is n’t a huge penalty like losing charges for swap to it .

2. Sword and Shield (Slashing)

The steel and shield is your canonic , straightforward , no - gimcrackery damage dealer . The skills it acquires cost a stingy amount of kinship but dish out a surprising amount of damage . to boot , it is able to do counter and deal fillip bludgeoning terms .

1. Hammer (Bludgeoning)

The pounding feels just as good in fib as it does in other main entries . And , like that tried - and - true hammer , this one relies on guardianship flack . These levels are gained from winning Head - to - Heads and are spent to deal massive damage . Knowledge of the monstie you ’re fighting is involve , but the payoff is well worth it .

For more Monster Hunter delicacy , ascertain outWhat are Tetranadon helplessness , resistances , & drop | Monster Hunter Riseon Pro Game Guides .

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