Time to square off the Edelgard vs Dimitri disputation .
Most Fire Emblem games are design in such a way that players can habituate any combination of units they desire . That being aver , it ’s clear that some units are much good than others at kill enemies . In fact , select units from the serial could probably bunk their respective game solo with a couple Concoctions to keep them healthy . These units tend to stand up out in their own games , but how do they equate across the serial publication ?
Which Fire Emblem Units were the strongest in their games?
10. Rutger (Fire Emblem: The Blazing Blade)
Being sword - locked is n’t usually a dear thing for a unit to be . This is not the case in Fire Emblem : The Blazing Blade , though , where swords are the only reliable weapon type . Rutger not only gets blade , but a 30 + Crit incentive on promotion . The game also gives him ton of Axe units to put down on the Western Isles .
9. Camilla (Fire Emblem Fates: Conquest)
Pre - promotes typically do n’t have neat development rate , but that does n’t apply to this flyer . Camilla get into Conquest in Chapter 10 as a Malig Knight that ’s stronger than all of the enemies and quicker than most of them . Thanks to her expectant growths , she never slows down . player can throw Camilla at almost any trouble they present in Conquest and come out on top .
8. Lucina (Fire Emblem: Awakening)
Since children can inherit accomplishment from their parents in Fire Emblem : Awakening , players can create some overpowered monstrosities with only a act of piece of work . Lucina is a keen example of this , since she can get Aether from her dad and Galeforce from a figure of potential mother . As a capital Lord she can have a big encroachment , but she does even well as a Pegasus Knight , or a Paladin to keep her Parallel Falchion .
Related : What will happen in Fire Emblem Engage ’s story ?
7. Haar (Fire Emblem: Radiant Dawn)
Despite being a latecomer to the party , Haar sure eff how to make an entrance . He comes with solid Strength , Speed , Defense , and the highly desired Canto power . The late game of Radiant Dawn can be made much easy merely by having Haar fly around and take out key enemies .
6. Titania (Fire Emblem: Path of Radiance)
In a nutshell , Titania is a pre - promoted unit of measurement that never falls off . The other Greil Mercenaries have to spend the early secret plan of Path of Radiance grinding up their stats , but Titania never has to worry . She barely takes damage on enemy phase angle and can duplicate most thing on player phase .
5. Dimitri (Fire Emblem: Three Houses)
Players will always get time value out of Dimitri by putting him on a knight ( or Wyvern ) and letting him beat enemies on player form . The real major power of Dimitri lies within the Battalion Wrath - Battalion Vantage jazz band . This allow Dimitri to always attack first with a high crit chance , so actor can just put Dimitri in a sea of foe and watch him " kill every last one of them . "
4. Sigurd (Fire Emblem: Genealogy of the Holy War)
Sigurd only has a limited number of map to be used on due to ( spoiler ) reasons . In that time , though , he easy dominates the field . horse are good in world-wide in Genealogy of the Holy War , and Sigurd pee great use of them with high base Strength and Speed .
pertain : How to recreate all Fire Emblem games in order
3. Edelgard (Fire Emblem: Three Houses)
The space between Edelgard ’s performance and Dimitri ’s is little indeed . Edelgardgets extra stage for her early game performance , though . With a carapace , she can tank destiny of striking . Later on in the secret plan , she cause Weight -3 which in reality aid her speed . By all mean value , players can leave her in Empress Lord , but she can solo entire map as a Wyvern with Raging Storm too .
2. Seth (Fire Emblem: The Sacred Stones)
It ’s really difficult to measure how dementedly good Seth is in The Sacred Stones . Draft race unremarkably ban Seth after the first maps because he makes the plot so easy . Seth issue forth with all the trapping of a pre - promoted unit ( Paladin , immense apparent motion range , great Strength , Speed , and Defense ) . Like Titania , he never really fall off either . Franz , the other early Cavalier , can get smashing stratum ups and promote early while still being behind Seth stat wise in the mid plot .
1. Robin (Fire Emblem: Awakening)
A lot of units on this tilt " can " solo their game . Robin is the only unit where players probably " should " solo the game with them on higher difficulty . First of all , Robin ’s Veteran skill fall in him or her redundant EXP when geminate up . Robin will always have 1 - 2 range thanks to the Grandmaster class . Players can also take Robin out of Grandmaster for skill like Galeforce , Tomefaire , and others . This makes it easy to just funnel all the experience into Robin and keep an eye on him or her beat the game without much service .
require more Fire Emblem usher ? Pro Game Guides has you covered withIs there a Fire Emblem Engage demo ? Answered .
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