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Grim Dawn is an action role - playing game that contain position in a phantasy interpretation of the straight-laced era . Upon reaching level two , you’re able to prefer from unlike classes , also live as mastery , to create dissimilar builds according to your preference . To set out , there are nine different masteries that players can receive . When you achieve level 10 , you could pick out a second command to create a dual - stratum character . This guide detail each Mastery and breaks down which second Mastery go good with it .
Soldier Class
The Soldier Mastery is focus on melee combat , and many player tend to wreak it using a melee weapon of some sort and a shield . This Master is best mate with the Arcanist Mastery upon touch degree 10 so that thespian can hold theBattlemagedual - class . This dual - class is great for first - time players since admission to Forecewave will make leveling much easier . player will also have admittance to incredibly powerful inactive and toggle buffs , includingField CommandandMaiven ’s Sphere of Protection , to increase damage and survivability .
Demolitionist Class
The Demolitionist Mastery focalise on explosive weapons and excels at vagabond approach . Also pairing this mastery up with the Arcanist Mastery is the best option since it ’ll give you admission to theSorcererdual - class . This class has a good deal of items that help support it , and the end game will be a lot easy since the chassis will both deal a lot of damage and have great mobility . It is n’t the most springy , but players will be able to make do a lot of terms to endgame bosses .
Occultist Class
The Occultist Mastery focuses on eldritch powers and nix dark magic trick akin to what you would see in a Lovecraft storey . Players can create both melee and ranged builds with the Occultist Mastery , but the honorable Master to pair it with would realistically be Conjurer . These Masteries combined ply theConjurerdual - class , which is themost powerful in the plot . Players can broadcast out pet to struggle for them that include familiar such as Summon Briarthorn and Summon Hellhound . Players can also burnish their pets to make them so brawny that they can clear intact areas on their own .
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Nightblade Class
The Nightblade Mastery is a dual - wielding scrimmage course that fights with finesse . copulate this Master with the Inquisitor Mastery is the best alternative since it work up theInfiltratordual - social class . Infiltrator has a great balance of everything , as you could deal and sustain big total of damage against enemies . We only really commend playing this dual - social class if you are choosing to begin with the Inquisitor Mastery , as there are a band of welfare that help with leveling up , includingWord of PainandStorm Box of Elgoloth .
Arcanist Class
Arcanists focus on magic and attacking their foeman from a distance . Their go involve the use of potent elemental or aether magic that could waste enemies , despite their incredibly poor refutation . Combining it with the Shaman Mastery make theDruiddual - class , which is the best selection for players go this itinerary . The Druid dual - social class gives players access to a ton of elemental support and standing power when it come to cast spells , and you have a lot of unlike options when it come to endgame builds .
Shaman Class
like to the Nightblade , the Shaman Mastery center on two - handed scrimmage weapons and brutal strength . The tangible difference is that Shamans can muster beast as part of their Mastery . Because of this , one of the good supremacy you could pair it with is the Necromancer Mastery so that instrumentalist can hold theRitualistdual - class . This is a great dual - social class because you ’ll be long-lasting with a eminent survivability pace , but you ’ll also be able to deal a ton of damage . Overall , this is a really well - rounded course that permit you summons pets , if you so choose to make a build like that .
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Inquisitor Class
The Inquisitor Mastery rivet on dual - wielding pistols and primary magic . This Mastery is only available in the Ashes of Malmouth DLC . They have the choice to use different rune and keepsake to help them in battle , and when pair with the Nightblade Mastery , you ’ll be capable to build out anInfiltratordual - course .
Necromancer Class
Necromancer is another Mastery that was added in the Ashes of Malmouth DLC . This Mastery is reasonably exchangeable to the Occultist , though the conflict is that they make really with child employment of vim - damaging magic trick . They also utilise summons like cadaverous minions . The estimable Mastery to pair this one with when it comes to dual class is Shaman because you ’ll have access to building up aRitualist .
Oathkeeper Class
The Oathkeeper Mastery is available in the Forgotten Gods DLC and center on the use of divine powers . These powers could be unclouded or dark and focus specifically on scrimmage weapons and shell . The best Mastery to pair with this one is the Soldier so that player can take vantage of theWarlorddual - class . This class is immensely brawny and can make up some of the most acute endgame build you could think of . It is incredibly tanky , and it intemperately support retaliation wrong with abilities such as Righteous Fervor .
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