The best attack scheme for clearing Town Hall 11 .
In Clash Of Clans , accomplish Town Hall 11 reach player access to various novel troops and spells , make it wanton to three - star an opponent ’s bases . Players can expect opponent base layouts to be perplex at Town Hall 11 , as a few new justificatory unit are tot for protection . Therefore , the target for any Town Hall 11 attack scheme should let in destruct the opponent’sEagle Artillery , Archer Queen , andInferno Towersquickly .
Queen ChargeLavaLoon
LavaLoon is one of the canonic technique that players take in Town Hall 10 , and Queen Charge is a standardised strategy that necessitate vast exercise . In Town Hall 11 , participant can combine both of these strategy into one and employ it effectively to three - wiz any al-Qa’ida . It is ideal to have your heroes at the high-pitched level for this technique , as they play a monumental part in make a funnel shape to deploy remaining military personnel . While attack any base with this composition , players take to target the opponent ’s Air Defenses , Eagle Artillery , Queen , and Clan Castle troops .
Start by sack up one - third of the pedestal with a Queen Charge support by healer , and Super Wallbreakers . check that your Queen funnels into the center of the base , while the Rex clears the other side . depart from a side where you’re able to destroy multiple Air Defenses , and deploy the Lava Hounds on the eternal sleep . The Balloons are to be strategically deploy at opponents ' defence while the Lava Hounds tank the damage . With the right funneling and deployment proficiency , the Queen Charge LavaLoon stand as the best onslaught in Town Hall 11 .
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Zap Witches
The Zap Witch scheme is one of the just flat coat flak in Town Hall 11 , and it ’s simple enough to execute . Players who have late experience of using Witches and Golems together in TH9 , and TH10 will thrive with this strategy . The idea is to utilise the Golems as tank , while the majority of your force move in . Create effective funnels on either side of the home with minimum troop to focus the attack on the heart and soul of the opponent ’s base .
As for the Siege Machine , players can either use a Log Launcher , or a Wall Wrecker , with this regular army composition . The Lightning and Earthquake Spells are used to destroy the Inferno Towers , while the Freeze Spell will hold the Eagle Artillery for long enough . ensure to expend the Freeze Spell while the bulk of your army takes charge of the meat . Drop the Poison Spell for kill the enemy Clan Castle Troops . This scheme is ideal for asymmetrical root with complex intention as crone realize the flank , while the main United States Army hits the kernel .
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Electro Dragons
Electro Dragons are always a safe option for player choose the aerial itinerary for Town Hall 11 attacks . Knowing how to create a funnel shape to mail the Dragons to the mall of the base is the canonical centre of airy attack . For this scheme , players will need to create a funnel shape on either side of the infrastructure with the Archer Queen , wild King , and a Baby Dragon .
Electro Dragons build on their chain damage and are idealistic for cornerstone with a succinct design . Use the Stone Slammer to rip apart the base while the Electro Dragons take charge of the opponent ’s Archer Queen , Inferno Towers , and Clan Castle Troops . The Freeze Spells are to stop the foe ’s Inferno Towers , while the Poison Spell will ruin the Clan Castle troops . Deploy the Balloons only on targets that are fixated on your Electro Dragons . This technique will easily clear up Archer and Wizard Towers located on the flank .
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