Just give me crit and I wo n’t sound off .
Tiny Tina ’s Wonderlands has a new lineament to the Borderlands series involving stat dispersion . Like a Dungeons and Dragons character sheet , musician can put their points into any of their six stats as they take down up through the secret plan . Each of them can be used to better assault out physique and dissimilar playstyles . Here is what all the stats do in Tiny Tina ’s Wonderlands .
Hero Stats
Starting off , player can prefer a background that better suits their playstyle , making two stats in the negatives and two others in the positive . Every stat begins at10and each scope will lower two stats bytwoandfourwhile increasing two other stats by the same amount .
Strength
The Strength stat determines a character’sCritical Damagefrom all sources . If a particularweaponhas Critical Damage , then that weapon ’s Crit . Damage is stack onto the value from the Strength bonus . The same applies to other geartrain bonuses , however , some incentive only apply tospecific damage typessuch asmelee critical damage . Each decimal point in Strength increases the Critical Damage by1.25 percent .
Dexterity
The Dexterity stat determines a character’sCritical Chancefrom all sources . Critical hit will always pass when firing at an enemy ’s weak position , but Critical Chance can make it more likely for every shot to be a Crit . Each item in Dexterity increases the Critical Chance bytwo percent .
Intelligence
The Intelligence stat determines a character’sSpell Cooldown . Every point in Intelligence increases the cooldown byone percent .
Wisdom
The Wisdom stat determines a character’sStatus Damage . This includes all burst status and damage over fourth dimension consequence from elemental effect like Shock . Every point in Wisdom increases the Status Damage bytwo percent .
Constitution
The Constitution stat determines a character’sMaximum Hit PointsandMaximum Ward Capacity . Each point in Constitution increases both HP and Ward Capacity by2.5 percent .
Attunement
The Attunement stat determines a character’sSkill Cooldown . This make believe it so the Action Skill of the player will become available faster . Each point in Attunement improves the cooldown rate byone percent .
associate : All Rune Switch Locations in Weepwild Dankness in Tiny Tina ’s wonderland
Gun Stats
Each gun in the game has unlike stats , parts , and Damage Types , adding to the entropy of how effective each weapon will be to a exceptional playstyle .
Melee Weapons
Different melee arm are new to the series and have new stats , speeds , and effects .
Related : How to kill Zomboss in Tiny Tina ’s wonderland
Wards
Wards are the replacement for shields in Tiny Tina ’s Wonderlands but they function the same .
Spells
Spells replace grenade in Tiny Tina ’s Wonderlands and have a cooldown . Each of them deals a different kind of elementary damage and has different types of casts .
Hilt Mods
There areeightadditional mods that arm can have , each containing a fillip when manage damage with a weapon that has any of these result .
Other Stats
There are a few miscellaneous stats that actor can acquire on their gear that are important to keep track of .
For more Tiny Tina ’s Wonderlands guides , tick off outDo enemies and boss respawn in Tiny Tina ’s Wonderlands?on Pro Game Guides .