superintend these imagination properly to assert your dominance over Arrakis !
In Dune : Spice Wars , player start their journey on the harsh desert satellite of Arrakis after prefer one of the four Factions available in the Early Access geological period . You will make out across various resources while explore the desert , and each of them has a specific function in the game . We have played as all the four Factions during the Early Access , and players will take to know how to manage the following resource to gain dominance over others in Dune : Spice Wars .
Agent
Agents are want for Espionage operations and missions and are key for infiltrating enemy Factions . Agents can often get captured by enemy Factions , and in twist , can be traded as well . Players can unlock more Agents for their camarilla by completing the Intelligence internet Sir Herbert Beerbohm Tree in Developments .
Fuel Cells
Fuel Cells are the chief baron sources used on Arrakis . These are involve to operate vehicles like Harvesters , and also in a few buildings . Fuel Cells are non - tradable resource , which means players can not get these from other Factions when you shine into a deficit .
The only way to get more is by harvesting Fuel Cells , and players need to reconstruct a Fuel Cell Factory . These Factories have an maintenance of +8 Solari and +4 Plascrete . It is ideal to build the Fuel Cell Factory near Energy Source , allowing +50 % overall output .
Related : When does DUNE Spice Wars discharge ?
Influence
Influence is the currency that can be expend to strengthen your Faction ’s Votes for theLandsraad Resolutions . Influence can be trade between all the other Factions , and can also be give rise by construct specific buildings . you could constructListening Poststo advance a +2 Influence yield .
likewise , players will be capable to retrace a few buildings in their Main Base to increase Influence . For example , construct a Council Chamber to get +30 % Influence production that allows pass Influence to cancel resolutions use to your cabal . Another building is the Embassy which sum +2 Influence production and render a +20 % fillip to production establish on relationship level with other Factions .
Intel
Intel is a necessary resourcefulness that can be stocked up to 1000 units . It can be traded between all the Factions and is important for carrying out Operations . Intel allow players to comport out various Espionage missions by gaining primal information over rival Factions . you could constructData Centersin Villages to get a +2 Intel production . likewise , instrumentalist can construct the Intelligence Agency at their Main Base to get 20 % more Intel yield from Agents .
Manpower
Manpower is the human resource in Dune : Spice Wars , and it ’s required to train soldiers and work party member to make out transport vehicles . Specific Villages will have theStrong - WilledandWay of the Deserttraits which allows players to educate indigenous troop to increase the overall Manpower .
To increase Manpower , player will have to constructRecruitment Centersin various Villages . It is idealistic to build the Recruitment Center at Villages with the aforementioned trait . Players will also have to build a Recruitment Center at their Main Base to massively increase Manpower product .
Plascrete
Plascrete is a various and highly postulate resourcefulness in Dune : Spice Wars . It is require at a great cost for all aspects of construction . Plascrete can also be traded between all the other Factions . To start Plascrete output , player will need to createPlascrete Factoriesin various Villages . region withMineralsare apotheosis for harvest home Plascrete , as they give a +50 % encouragement to production .
Related : Who are the Fremen in Dune : Spice Wars ?
Solari
Solariis the official currentness unit of the Imperium , and it is one of the most significant resources in Dune : Spice Wars . It ’s require for several purposes and can be deal between all the Factions . player can also trade Spice for Solari via the CHAOM declaration based on their Faction’sLandsraad Standing .
Regions withRare Elementsare ideal for pull up Solari . Players will have to make aProcessing Plantin the nearby Village to start Solari conversion from Rare Elements . likewise , some Villages will have Merchants who will add +3 Solari production to the overall income .
All buildings will employ Solari and/or Plascrete for upkeep , which is why players need to build Maintenance Centers at Villages with more buildings to quash and streamline the upkeep . Similarly , gaining a Special Region likeWell of Richesallows players to get +100 % Processing Plant resource yield , as well as +500 Hegemony .
Spice
Spice is the most valuable substance in the Universe , and it is determine in teemingness on Arrakis . Players can swap it with other Factions , deal it for Solari viaCHAOM Contract , and keep it in Stockpile for payingImperial Taxin Dune : Spice Wars .
You will take up the biz with 0 Spice and will have to set upRefineriesin Villages nearSpice champaign . Once that ’s done , deployHarvestersat these Spice Fields to start Spice Production . player can also rent Crews that can be attributed to Harvesters to increase Spice production . you could hire upto three Crew members by spendingManpower .
Water
weewee is one of the rarified resource in Dune : Spice Wars , and it is required mainly for add controlled Villages . It is also a prerequisite to guide control of any Village , or trade with Sietches . Watercannot be traded between Factionsand needs to be harvest .
Players can constructWindtrapsat Villages with gamy Wind Strength . Windtraps give +3 production for every level of Wind Strength in each Region . you could also construct aWater Extractorat Special Regions likePolar Sinkto get a +50 pee product for your Faction .
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