Learn your Action Skill loadouts .
Tiny Tina ’s Wonderlands offer up a miscellanea of category for players to pick out when head into this fancy adventure , with each class sporting two separate natural process skills that they can use . If you ’re struggle to choose a character case , shop the action skills of each course to see what feels like a unspoiled fit for your playstyle .
We ’ve listed each of the Action Skills for the six playable classes in Tiny Tina ’s Wonderlands as describe byGearboxbelow . The first action skill for each class unlocks at horizontal surface two while the 2nd unlocks at layer seven .
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Brr-Zerker
Dreadwind
The Brr - Zerkerspinsand whip anything within melee range , win increasedMovement SpeedandSlow Immunityfor the length of thisAction Skill .
Feral Surge
The Brr - Zerker leap toward targets , dealingFrost Damageto all enemies in the area . Non - Boss enemies below a sure health percentage directly die . The cooldown automatically readjust if Brr - Zerkers kill enemies whileFeral Surgeis dynamic .
Clawbringer
Cleansing Flames
Clawbringers summon theirHammerand slam it into the ground , inflictingMelee Damageon all nearby enemies . This attack create aFire Novathat dealsFire Ability Damageto all nearby enemies .
Storm Dragon’s Judgment
Clawbringers summon theirHammer , hurling it at enemies and handle lightning hurt to all enemy it touches . TheHammersticks wherever it lands , dealingLightning Melee Damageevery second to nearby enemies . Clawbringers can return the Hammer to damage enemies in its path and reload some of theirAction Skillcooldowns .
Graveborn
Dire Sacrifice
Graveborns sacrifice a dowery of the Current Health todeal Dark Magic Damage , apply Dark Magic Status Effectsto all nearby enemies . Dire Sacrificedamage is proportional to the amount of Health sacrifice .
Reaper of Bones
Graveborns are altogether Healed , gainHealth Leech Efficiency , and dealBonus Dark Magic Damagefor the duration of theirAction Skill , butHealthdrains over metre , with moreHealthdrained each second . When Graveborns would die out , they gainInvulnerabilityfor a short time and restore some of theirHealth , endingReaper of Bones .
Spellshot
Polymorph
Spellshots turn an opposition into aSkeepfor several second . Spellshots instead upchuck a freeSpellon enemies immune to transformation , gaining two free stacks of Spellweaving . WhilePolymorphis combat-ready , players that damage the Skeep have a chance to cast a freeSpell . A free Spell is assure the first time the player dealsGun Damageto the Skeep . Spellshots gain a peck ofSpellweavingfor each devoid Spell they cast .
Ambi-Hextrous
Spellshots equip a 2d spell in theirAction Skillslot and ramble aSpellwhen they iron theAction Skill Button .
Spore Warden
Barrage
Spore Wardens summon anEthereal Bow , firing seven arrows that inflict Ability Damage when striking enemies . arrow from the Ethereal Bow take a hop twice toward nearby opposition , andBarragehas several chargers . Gun Damage increases implement toBarrageas well .
Blizzard
Spore Wardens conjure threeFrost Cyclonesthat aim and get across enemies nearby . ThisAction SkilldealsFrost Ability Damageover metre .
Stabbomancer
Ghost Blade
Stabbomancers throw aGhost Bladethat spins in place , inflictingMelee Damageover time to all opposition in reach base onMelee Weapondamage . Triggering theAction Skill ButtonwhileGhost Bladeis active teleports the vane to another locating , slenderly draining its active duration .
From the Shadows
Stabbomancers enterStealthgranting themInvisibility . Attacks inStealthalways inflictCritical Hits , but theseCritical Hitsdeal tighten legal injury .
player can also teach the attributes of another class by apply the Dual Class auto-mechanic , gaining get to the another class ’s ability and activity Skills after make their way through the story .
For more on Tiny Tina ’s Wonderlands , bring down some of our other articles , likeHow to get the Town Crier Pack in Tiny Tina ’s Wonderlandson Pro Game Guides .