A journey through an alien dimension to find your very wordy chum .

The point - and - click secret plan called Abandoned , found on the Cool Math Games web site , is an interesting yet long and sometimes complicated serial publication of puzzles that postulate items establish in the humanity to lick . It is much like thepoint - and - click game Tracein this regard , where you ’ll need to search every way for items that will aid you progress through the game . However , even when you have all the items , not every result is all the way - reduce , so below , you could find a full walkthrough of Abandoned .

Abandoned Walkthrough - How to solve every puzzle

The dragon statue puzzle

When you first set off the game , you ’ll be greet by two firedrake statue . The one on the right will have abroken spearyou need to pick up .

From here , manoeuver to the unexpended and pick up thesmall rockat the bottom right wing of the area . Then , attach the rock music to the stickby chatter on both in your inventory . From here , channelize to the far - correct orbit and use the stick on thegiant gong . lead back to the center to find small bay in the bulwark in front of you . dawn these , then head up to the next surface area .

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The two doors

Once you climb up the alcoves , you ’ll incur yourself overlooking a river and some natural scenery . If you guide in good order , you ’ll find a door that can not be opened yet . Heading leave reveals a 2nd doorway . You ’ll observe a key fruit that started in your stock-taking , which is required for this door . Open it and step through it .

The minecart puzzle

step through the door will shore you in an surface area with aminecart . Immediately snap on the minecart and break up up theoil caninside . Head aright until you find theoil drumfish , and use the oil can on it . While here , pick up thepickaxehanging next to the oil drumfish .

head up back to the left of the room with theswitchon the wall . To the switch ’s right hand is a section ofbroken bricks . practice the pickaxe on the bulwark here to go against it down . Step through and pluck up thewheelwithin . discount the trowel on the ground , as this is just a opus of scenery .

channelize back to the minecart room anduse the wheelon the minecart to fix it . Then , utilise the crude canon the cart to embrocate the roulette wheel . From here , head back to the switch elbow room andflip the switch . This will spark the minecart , direct it to the right and bankrupt down the wall . Head to the right to exit the mine ray of light .

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The floating light bulbs and the shaky box

When you make the mineshaft outside , you ’ll be greeted by a series of floating light bulbs attached to the bottom of squared rocks . Head to the rightfulness until you get to thelast of these lightbulb , andclick the bottom . You will discover one of thesecret charactersthat complete the teaser at the top right of your screen .

While heading mightily , you probably noticed bay behind one of the bulbs . head up back to this bulb andclimb the alcovesto a raw area . When you reach a open frame in the alcove , headrightandgrab the keyhanging near the door . Head back left and continue climb the alcove .

When you reach the top , you ’ll find afloating boxin front of you , and clicking on it will cause it to shake horizontally or vertically and quietly or violently . To the unexpended and right , you will also findswitches . position the box to asoft horizontal shakeandflip the left-hand switch . Then , head back to the box seat , set it to a violent vertical shake , andflip theright throw . Go back to the centre andclick the box . It will spread out up , reveal asmall boxyou will plunk up .

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The trapdoor in the mine shaft

Head back to the mine shaft and use thekeyyou found earlier on thetrapdooron the tracks . This will open it and allow you to settle below . Head down into the pipe until you reach the bottom , then head right . This will drink down you out into a serial of way with openings in the cap and buttons on the bulwark . Keep head right through these suite until you progress to the close . You ’ll find avent in the floorhere that you need to deign into .

In thefirst roombelow , you ’ll see a strangeindentationon the left wall that you necessitate to use thepickaxeon . Doing so will break dance it open and allow you to enter a hidden room . Inside the room is one of thesecret charactersfor the mystifier at the top rightfulness of the screen , so select it to take it .

Head back out and descend through the vent until you hand the bottom . Head left until you get through a room on the leftfield and one below . steer to the room below and pick up thelight bulband thebrickhidden to the right on the wall .

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lead back out of the elbow room and to the far right to find ascrewdriver . Pick it up and begin heading back to the mineshaft to the room you bring out into using the pickaxe . Now you could use the screwdriver to open thelight fixturewithin . Take out thelight bulbinside of it .

From there , head back to the beginning of the mineshaft . You ’ll notice ared buttonthat was hide by the minecart previously . get across it , and aladderwill descend in front of you that you will then climb up to a way with a combining - lock in door . brush aside the doorway for now but be sure to beak up thelighterto the left field in an alcove .

When you descend to the room flat below the compounding room access room , look to the rightfulness . There will be a small patch of the wallmarked with an x. employ thepickaxeon the wall to reveal anothersecret characterfor the puzzle at the top right of the screen .

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The Rubix Cube puzzle

After line up the light , head back to thefloating lightbulb way with the surmountable alcovesand oral sex up until you get through the break in the alcoves . point veracious to the door where you plant the old key earlier . Use thebrick with texton the fix next to the door to open up it , then head inwardly .

You will find a floating translucent Rubix Cube in the first elbow room . Head past it to the right hand to find a shut room access and bring out gears . Immediately fall into place themarked brick to the rightto open up a secret passing . flick inside to reveal the finalsecret characterfor the mystifier at the top right field of the CRT screen . Then , head back to the door and pick up thegearin the paries to enter the door in front of you . You ’ll find a series of rooms with button if you abuse at heart . Clicking the buttons will vary the color of the room .

This is where the Rubix Cube total in , as you need tomatch the way color to the Rubix Cube . The third power will refer the first room with a smallsquare patternrepresenting the first door . You involve to match the room to the take after semblance , using the first room as your reference point :

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If these directions are puzzling , attempt looking at the Rubix Cube for help , noting that the correct alignment of the square block is with thedark blue room above the weak downcast start elbow room .

When you have correctly solved the puzzler , alightbulbwill swim where the Rubix Cube was . break up it up and manoeuver back out of the elbow room .

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The air vent puzzle and the hidden subway

manoeuvre back to the series of float bulb , then head to the rightfield until you get hold of a ladder . Descend the ladder to the bottom , head to the right , and descend the 2d ladder . You ’ll make a vent that you need to spread out using thescrewdriver . flick the screwdriver , thenclick on each boltto unscrew them and detach the vent cover .

manoeuver to the left until you reach a room with a cross in front of you . chatter on the bottom right-hand fate of the cross to reveal a set of gears . Use thegearin your stock list on it , then tap the crown of thorns , causing it to spin out . From here , head back to the 2d run and head up . When you reach the bottom of the first ravel , you ’ll notice thevent cover is break down . Head into it and head to the left hand .

When you murder the end , head down to find thesubway . right away head leave as far as you’re able to , head back to one room andclick on the runway railway car door . It will slide open , revealing a pair ofbinoculars . From here , you take to lead back to thefloating light bulbsand find the one with the ascendable bay . Head up until the break and header left .

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You ’ll find a pedestal and a giant blow cube in the distance . Attach thebinocularsto the base and then look through them . There will be a pattern on the floating cube . Memorize the traffic pattern , then head back to the entrance to the vents where the subway is . Head into the vents , but when you see theopening above , head into it . You ’ll find what looks to be a radio elbow room with a electric switch and a set ofdials that match the block pattern . Set the dial toup , midway , down , andmiddlebefore clicking the transposition . The correct resolution can be found in the picture below :

you may secernate the puzzle is solved by clicking on thegreen glowing screennext to the substitution . If the metro is prove alight up by electrical energy , you have correctly solved it . From here , direct back down into the subway .

The rail cart and the flower puzzle

After give the underground , channelise to the right wing until you find ared button . Press it , so the light is unripened , then manoeuvre to the right hand to detect arail handcart . chatter the lever tumbler next to the track cart to journey down the rails . At the end of the rail , you will find a doorway

head up through the doorway to find a dark way with what looks like a plant stalk . In the room , there is a blowtorch on the leftover wall . Use yourlighteron the torch to light up the room . A ravel will now be visible to your right . Climb the ladder to the top to find an open space with a big hurdle door . get to the door and head inside .

Within , you ’ll find a room with a pedestal . Use thesmall gray cubein your inventory on the plinth , which will look float above it . steer back out of doors , come together the vault threshold behind you , and then head forrad up the ladder in the elbow room . This will take you to aswitchthat you require to pull . Once you pull the switch , head back down the ladder and give the vault door again . Head inside and pick up thelightbulbfloating in place of the cube .

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Lighting the lightbulbs and the combination door puzzle

Head back to thefloating lightbulbsand utilize all of yourlightbulbson the empty floating slots . Then , direct back to thetrapdoor in the mineshaftand descend back into the rooms with opening above and red buttons . Press each red button to revealsymbolslit up on the ground . Be sure to memorize each symbolisation in ordination fromleft to right .

Head back to themineshaft ’s entranceand up the ladder to thecombination door roomwhere you found the lighter earlier . Use the symbols you memorized to crack the combination lock . The solution is in the image below :

Once you have the solution , the combination door will open up , allowing you to step into the next elbow room .

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The white room and the final door

Stepping through the compounding threshold will conduct to a completely white room with a doorway on the left . You ’ll observe the characters above the odd door match thesecret charactersyou pile up throughout the secret plan . This threshold will run to a series of banknote left behind by the protagonist ’s pal explaining more about the human beings you find yourself in , but this is not necessary for completing the game , so you may bound off it by steer justly .

To the right , you ’ll find a room access handle on the ground . You may notice it correspond thedoor back at the beginning of the gameabove and to the right of the dragon statues . Take the door handle there and place it on the door . launch the door and step through it to fill out the game !

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