Be indisputable to keep an eye out for these knock-down bill .

While you may definitely stay competitive in Marvel Snap with just Series 1 and 2 cards , some of the most exciting and muscular calling card can only be rule in Series 3 . For exercise , unlocking Ghost Rider and Hela can take aSeries 1 Discard deckand make it much strong overall . Furthermore , there are some cards in Series 3 that allow players to create an entirely new deck . Below , you ’ll witness some of these archetype - defining board as well as some of the strongest cards in Series 3 .

The most powerful Pool 3 cards in Marvel Snap

Mystique

There is a very good prospect that Mystique is the most crucial wag in Series 3 , if not the best . Her On Reveal power to re-create the last on-going burden you played to effectively double up it is not just hefty , but original defining , especially for Cerebro and Patriot . Furthermore , she build any pack of cards running powerful on-going effects like Blue Marvel or Iron Man significantly stronger .

Mr. Negative

Mr. Negative is perhaps the most unique wag in Marvel Snap due to his On Reveal power trade the Power and Cost of all card still in your deck of cards . This power is incredibly strong with posting like Iron Man and Mystique due to making them cost zero Energy . The musical theme of the deck is to hold all your switch cards in hand for as long as possible , only to drop your payload on the net turn to sneak out a demented win . This deck has been one of the strongest ones in the plot since the genus Beta , and even with multiple nerfs to Mr. Negative over time , the deck is still going secure .

Cerebro

Cerebro is another archetype - defining card , but unlike Mr. Negative , Cerebro decks can take many form that are define by the Power stat of their calling card . This is due to Cerebro ’s Ongoing effect of give your highest great power cards two more Power , which in bend creates decks where all the cards have a twinned Power stat . While players have attempted to brew Cerebro decks at all Power stats possible , the good of these decks is the Cerebro Two deck , mark as such due to most of the cards receive two mightiness .

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Patriot

Patriot is the fix card of the No Ability archetypes which , as the name suggests , focalize on play out cards with no abilities and buffing them up with Patriot and Mystique . Though on the predictable and linear side of gaming , Patriot deck have become more interesting and powerful over time as instrumentalist have figured out good ways to build the pilot . The best version of this archetype is emphatically Patriot Surfer , which apply Patriot and Silver Surfer to buff with child portions of their instrument panel to outscale opposer .

Lockjaw

For a while , Lockjaw was a minute but fantastically fun pilot enabler , allowing players to build a deck with some small cards to play into Lockjaw ’s lane , pull out bigger card out of the deck . This expressive style made Wasp , Thor , and Jane Foster very inviolable notice and finally give them a good deck to call home . However , over time Lockjaw has also become a keen livelihood card in Discard decks as well as becoming one of the defining bill in many Thanos decks , making him quite the flexile pup .

Destroyer

Rather than defining its own pilot , Destroyer actually help to convey the on-going decks of Series 1 and 2 up to a very high-pitched power level by giving it one of the substantial finishers in the game . The Destroyer deck utilizes cards like Cosmo , Armor , and Professor X to protect the balance of their board while dropping down Destroyer with no consequence to take another lane with a monumental 15 Power . Though a quite running deck , its strength has been proven over metre as it continues to consistently perform in high ranks .

Aero

Rather than determine any archetypes , Aero is or else an unbelievably potent card that can slot into almost any pack of cards due to its power and flexibleness . The ability to prescribe where your antagonist ’s card will be act allow you to take many games with Aero alone . Though she is a five monetary value identity card , many players regard Aero to be one of the strongest turn six plays in the secret plan , and even after her nerf she continue to be a meta - defining card .

Magneto

Though typically his On Reveal upshot of moving around three and four price add-in is not as hard as Aero ’s , Magneto ’s power couple up with his massive baron stat make him a formidable card . Sometimes Magneto steal game for you with his 12 Power alone , while in others he will move one of your antagonist ’s key identity card only to make it useless in Magneto ’s lane . There are for certain occasions where Magneto ’s ability can get in your way , but there will be many others where he accept game all by himself .

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Leader

There is no way Leader can be understated as a card , as he has been the metagame ’s delineate card for month now . His On Reveal power to copy all bill your opponent fiddle the good turn he is pretermit along with the supererogatory three Power he place into shimmer almost guarantees a win with the right frame-up . Leader is supposed to serve as a punishing card that take advantage of deck that coldcock their hand on the final turn like Mr. Negative , but since players have envision out how to work up around him , he typically create nimble work of many of Marvel Snap ’s archetypes on his own .

Wave

Before Leader take off to become the top Canis familiaris in the meta , Wave was probably the defining card in high ranks . Her On Reveal ability to determine all cards to four be the following spell not only enables her own deck ’s combos , but also typically shuts down any play the opposite was call back of making . what is more , her ability to make card like decease and She - Hulk typically cost zero Energy is the only reason the Death - Wave pack of cards live in the first post , and now those deck have started to run Leader themselves to make Wave even more punishing .

Dracula

Discard decks run to be on the low close of the deck power horizontal surface , but Dracula is a terrific menu because he can well be ran alfresco of Discard decks to unbelievable issue . Because Dracula ’s effect of discarding a carte at the close of the game and becoming its baron , all he need to be a unattackable card is for you to get out a card in hand for him to apply . Because of this , plenty of ramp , aggro , and Zero decks run Dracula for another monolithic issue to add to their armoury , making him one of the most elastic and powerful cards in Series 3 .

Juggernaut

If Dracula is a flexible scorecard , then Juggernaut is the Swiss regular army knife of Marvel Snap . His On Reveal effect of moving cards your resister played this turn out of his placement can serve a long ton of different purposes , but his most effective use is to win a localization on the net turn or on the turn the location locks down . For example , the Kyln location shut on good turn four , so a Juggernaut can easily gain it alone . The same goes for many other locations , making Juggernaut easily one of the most powerful three drops in the game .

Related : How to build a Mr. Negative deck in Marvel Snap

The Hood

The Hood is another defining card of Series 3 that is in just about every Destroy deck of cards on the ladder . With the On Reveal effect of adding a six Power Demon to your handwriting , The Hood is grand at giving you tycoon elsewhere on the board . However , The Hood is great both at heart and outside of Destroy decks , dish out not just as a pliable card but a jazz band enabler . The simple of these is to use slaughter on him to get free of him while making Carnage warm , but ship The Hood to your opponent with Viper or cloning his Demon with Moon Girl give up for some gravely muscular plays .

Brood

The funny thing about Brood is that , as a standalone card , it ’s really a fairly sapless one . You ’re paying three vim for six major power which is a expectant rate , but fill up three spot in a locating is a major downside . However , Brood makes up for this by being one of the defining cards in three different archetypes that would clamber without it . Those archetypes are Cerebro Two , Silver Surfer , and Patriot , who each take vantage of brood in dissimilar shipway . Especially in the case of Silver Surfer and Cerebro Two , without Brood the pilot would be much uncollectible overall , and for that reasonableness Brood must be noted here .

Daredevil

Daredevil forthwith stands out to many musician because of his ability to see your opponent ’s play on tour five and allowing you to work around them how you see set . The truth is , this is completely accurate , and Daredevil find his way into plenty of deck looking to leverage his effect for devastating results . While utilizing cards like Gamora , Hobgoblin , and Professor X to sometimes pull ahead game on the spot is fantastically strong , Daredevil ’s effect is just generically good because it helps you to read your opponent ’s last number as well . For the information he have , Daredevil is sure as shooting one of the strong cards in Series 3 .

require more information on Marvel Snap ? check into outMarvel Snap – Best Cards to Counter ZabuandMarvel Snap – 3 Best Zabu Decksfrom Pro Game Guides !

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